Good practices 10 March 2026 TELECO GAMES – National Telecommunications Olympics TELECO GAMES is the National Telecommunications Olympiad that connects students from ESO, Baccalaureate and Vocational Training...
Good practices 13 May 2026 Best Practices in Advanced Digital Skills Training: The AI Master’s Success Story (VILNIUS TECH) As Europe accelerates its digital transformation, higher education institutions play an important role in preparing specialists...
Good practices 18 February 2026 Luxembourg AI Factory - a platform for responsible AI adoption Launched in April 2025, Luxembourg AI Factory is a reference platform for the responsible adoption of artificial intelligence...
Good practices27 May 2026Consortium FAIRmat About the project The FAIRmat Consortium is a German research initiative that supports the digital transformation of science through better research data management and AI-ready infrastructures. Coordinated by Humboldt-Universität zu Berlin, FAIRmat
Good practices13 May 2026Best Practices in Advanced Digital Skills Training: The AI Master’s Success Story (VILNIUS TECH) As Europe accelerates its digital transformation, higher education institutions play an important role in preparing specialists with advanced digital competences. Vilnius Gediminas Technical University (VILNIUS TECH) has emerged as a strong example
Good practices30 April 2026Day of AI in Latvia Day of AI in Latvia is an educational initiative implemented by RTU Riga Business School in cooperation with the Massachusetts Institute of Technology (MIT) and its international MIT RAISE program. The goal is to improve students' artificial
Good practices21 April 2026Specialisterne: Specially designed youth education (STU) for neurodiverse learners STU is a 3-year IT-oriented degree which helps neurodivergent students to delve into their passions
Good practices20 April 2026STU Sputnik Copenhagen: Interest drives the promotion of digital competences Young people from Sputnik STU built an arcade machine with its own game from scratch for Copenhagen Gaming Week
Good practices17 April 2026Girlz Nail IT - Microsoft Development Center Prague Girlz Nail IT is a digital skills initiative developed by the Microsoft Development Center Prague as a locally tailored continuation of the DigiGirlz program. It targets high-school girls and individuals who identify as female (aged 15–19), a critical stage when students begin making decisions about their future education and career paths.
Good practices17 April 2026How the collaboration gave rise to the Digital Skills Readiness pilot for companies – Case study A context in full transformation The Department of Media, Connectivity & Digital Policy (SMC) plays a key role in Luxembourg’s digital transition: implementation of the AI 2030 strategy, coordination of the Digital Decade and support for innovative
Good practices17 April 2026Digital Patients Academy and Health Alphabet The Patients' Union of Greece puts at the heart of its efforts the digital education of people with chronic diseases, caregivers and health professionals through two new digital actions: the "Health Alphabet" and the "Digital Patients' Academy". The
Good practices10 March 2026TELECO GAMES – National Telecommunications Olympics TELECO GAMES is the National Telecommunications Olympiad that connects students from ESO, Baccalaureate and Vocational Training with the real world of engineering and technology. Its success is based on a very effective combination of elements
Good practices04 March 2026'Vocational training with IT security' - Germany (mIT Sicherheit ausbilden) A nationwide project brings IT security directly into the training practices of SMEs. It qualifies internal VET managers through multipliers.