Good practices 10 March 2026 TELECO GAMES – National Telecommunications Olympics TELECO GAMES is the National Telecommunications Olympiad that connects students from ESO, Baccalaureate and Vocational Training...
Good practices 13 May 2026 Best Practices in Advanced Digital Skills Training: The AI Master’s Success Story (VILNIUS TECH) As Europe accelerates its digital transformation, higher education institutions play an important role in preparing specialists...
Good practices 18 February 2026 Luxembourg AI Factory - a platform for responsible AI adoption Launched in April 2025, Luxembourg AI Factory is a reference platform for the responsible adoption of artificial intelligence...
Good practices14 January 2026KiberACS: Cybersecurity Academy in Latvia KiberACS is a cybersecurity training and capacity building resource developed by Riga Technical University (RTU) in cooperation with industry experts.
Good practices08 January 2026Cybersecurity platform for children in Latvia The cybersecurity platform for children is a social initiative that offers free digital safety education resources for children aged 4-7 years. The online platform digitaladrosiba.lv was developed by the technology company Tet in cooperation with the Latvian Safer Internet Centre.
Good practices20 November 2025IMS and Guidance in times of crisis - Luxembourg 8 essential skills to help young people adapt - this project responds to uncertainty and low confidence among young people in the face of a future marked by multiple crises (health, climate, geopolitics, economics). Led by IMS Luxembourg with national and EU support, this project offers concrete tools to empower them.
Good practices20 November 2025IBM SkillsBuild - Spain Aims and objectives The main purpose of this global initiative is ambitious and transformative: training 30 million people worldwide in digital and technological skills free of charge by 2030. A key milestone within this objective is the targeted
Good practices20 November 2025Digital Talent for All - Spain This strategic programme stands as an inclusive digital employability ecosystem, designed to transform the lives of people with disabilities, combining free and accessible training, individualised accompaniment and direct connection with the business
Good practices13 November 2025ESG Sustainability Reporting Self- Assessment Tool: Developing green and Digital skills for SME’s The ESG Sustainability Reporting Self-Assessment Tool is an innovative digital platform that enables companies and organizations to evaluate how well their operations align with environmental, social, and governance (ESG) standards. The tool was
Good practices07 November 2025UNICEF Game Changers Coalition The UNICEF Game Changers Coalition is a global initiative that equips young people and educators with future-ready STEAM and digital skills through an open-access online learning programme.
Good practices06 November 2025Open Academic Courses from Greek Universities The “Open Academic Courses” (AAM) programme is a Greek initiative offering free online university courses to promote educational access and openness of Higher Education Institutions (HEIs). Started by the National and Kapodistrian University of Athens, it now includes over 3,500 courses from 25 universities, supported by platforms like Open eClass. Funded by NSRF, the programme ensures accessibility and supports academic staff, and has had a strong impact, developing more than 3,500 open academic courses.
Good practices06 November 2025Cyber Safety Cyber Safety creates accessible, co-designed resources to help vulnerable groups stay safe online. Many existing resources are not inclusive, leaving people behind. This project fills that gap by empowering users with support that fits their real needs and learning styles.
Good practices06 November 2025Digital Überall (Digital Everywhere) Digital Überall offers up to 5,000 free workshops across Austria to boost adults’ digital skills. It reaches rural areas and underserved groups, promoting inclusion, participation, and lifelong learning in the digital age.