Good practices 10 March 2026 TELECO GAMES – National Telecommunications Olympics TELECO GAMES is the National Telecommunications Olympiad that connects students from ESO, Baccalaureate and Vocational Training...
Good practices 13 May 2026 Best Practices in Advanced Digital Skills Training: The AI Master’s Success Story (VILNIUS TECH) As Europe accelerates its digital transformation, higher education institutions play an important role in preparing specialists...
Good practices 18 February 2026 Luxembourg AI Factory - a platform for responsible AI adoption Launched in April 2025, Luxembourg AI Factory is a reference platform for the responsible adoption of artificial intelligence...
Good practices24 July 2024SecurePractice4EU - Norway Secure Practice offers interactive cyber exercises, where people with a responsibility for IT, security and preparedness (including management) will handle a simulated crisis in teams. 2500 participants during one year in Norway leads to scaling the initiative to ten European countries within 2026.
Good practices24 July 2024Computational Thinking Programme The Computational Thinking Programme is a collaborative effort between the Directorate for Digital Literacy and Transversal Skills and the eSkills Malta Foundation. Currently in its pilot phase, the programme represents a strategic initiative that is
Good practices24 July 2024Accessia - Belgium Accessia is an innovative springboard that aims to getting people with disabilities who have difficulty accessing employment into work and improving the digital accessibility of online services.
Good practices24 July 2024A Chance - New Opportunities For Adults - Poland “A Chance – New Opportunities for Adults” is a Polish project by the Foundation for the Development of the Education System in partnership with the Educational Research Institute. The project’s aims and actions are in line with the Council
Good practices24 July 2024NITRO Clubs EU - Network of IcT Robo Clubs The Network of IcT Robo Clubs is a transnational initiative fostering social inclusion and providing learning opportunities to VET students. Funded by Erasmus+, the programme runs in Romania, Bulgaria and Slovakia.
Good practices23 July 2024SparkDigiGirls - Lithuania SparkDigiGirls aims to encourage girls to explore digital technologies such as AR (Augmented Reality), AI (Artificial Intelligence) and other technologies to come up with new and interesting ideas.
Good practices23 July 2024ubbu - Portugal ubbu is an educational platform designed to teach coding to children, aged 6 to 12, through game based lessons.
Good practices17 May 2024How IoT World contributes to economic, ecological and social sustainable development – Sweden Background to the project The project, led by Linköping Science Park in collaboration with RISE and Region Östergötland, aimed to further develop the existing IoT hub and to accelerate the use of IoT solutions. The goal was to contribute to economic
Good practices12 April 2024Kursors.lv Virtual Community - Latvia Kursors.lv is one of the most used Latvian platforms when we talk about skills and digital technologies. Originally launched in February 2014 as a technology news portal in Latvia, the goal of Kursors.lv is to inform Latvian citizens on all key
Good practices05 April 2024Learning through play: Coding Pirates Denmark is for pirates of all ages Coding Pirates Denmark is more than just an association. It is a community that is keen to spread IT creativity among children and young people. Although they do not fly the black flag as real pirates, they have captured the heart of many with their innovative approach to teaching and play.