Skip to main content
EU Code Week VET Toolkit

The EU Code Week VET Toolkit is here!

In today's rapidly evolving technological landscape, it is crucial to equip Vocational Education and Training (VET) students both with technical competencies-such as coding, 3D modelling, and the Internet of Things (IoT)-and with essential social skills, including collaboration, problem-solving, and creativity. These skills are not just valuable for those pursuing a career in the tech industry; they can also open doors to a wide range of opportunities across various fields. To support this vision, the VET Toolkit was created as part of the EUvCode Week to help educators facilitate activities for students aged 13 to 18. The toolkit is based on the Creative Learning approach and the TinkerCad tool to help students develop digital skills, acquire social and emotional competencies, and stay motivated to pursue careers in the digital field. 

Projects, Passion, Peers, and Play

The Creative Learning approach is based on the 4 Ps - Projects, Passion, Peers, and Play -, and it offers a flexible framework that shifts the focus from direct instruction to personalised, hands-on exploration. The approach also promotes inclusive learning environments, where teachers act as facilitators and peers collaborate in flexible spaces that encourage experimentation and reduce fear of making mistakes.

Who is the VET Toolkit for? 

The VET toolkit is aimed at VET teachers and educators who want to: 

  • Design and facilitate meaningful project-based learning experiences; 
  • Ensure that all students, including girls and those at risk of being left behind, are included and engaged in the learning process; 
  • Foster essential social skills, including collaboration and problem-solving; 
  • Foster creativity and encourage the use of technology as a "construction material" for creative expression and problem-solving; 
  • Create a growing community of VET Schools and educators actively involved in EU Code Week. 

Access the EU Code Week VET Toolkit here.

 

Digital skills resource details

Target audience
Digital skills for the labour force.
Digital skills for ICT professionals and other digital experts.
Digital skills in education.
Digital skills for all
Digital technology / specialisation
Geographic scope - Country
Austria
Belgium
Bulgaria
Cyprus
Industry - field of education and training
Generic programmes and qualifications not further defined
Target language
English
Geographical sphere
International initiative
Methodology

Every step is a downloadable PDF, easy to print and use in class. It contains theoretical background, lesson outlines, activity descriptions, facilitation prompts, and guidelines for teachers. The objective is to guide you from learning about the Creative Learning approach to applying it in the classroom, with support from lesson plans and scaffolding materials.

Skills resource type
Other training material
Organisation