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Good Practices

The ToolboX.Academy web platform has been designed and developed by the University of Malaga in collaboration with the Education Innovation Service of the Regional Ministry of Education of the Junta de Andalucía, which validated it in a trial involving 30 schools and 1200 students.

It provides a free computer programming training service integrating an elementary language developed by the team and a curriculum proposal facilitating its implementation in schools and institutes. It also integrates the TXAC Planet television series, with 30 chapters covering the full course. 

Background and context

We live in a time dominated by technological progress and the uptake of new technologies that quickly and profoundly alters our living habits and the very structure of society. In this context, it is essential to include computer language and computational thinking in the training of our girls, boys and young people, because of the job opportunities offered by this transversal competence in order to reduce the pay gap, the digital divide and the gender gap in engineering, but also because of the possibility of transforming new generations of mere consumers into actors in the technological revolution, which implies for the future of a country.

However, difficulties in computational literacy are structural and address them, involving strong investment in curriculum design, creation of materials and training and certification of qualified teachers to teach programming. The promoters understood that the only ‘fast-track’ alternative was the creation of a platform with sufficient training capacity for students to acquire the main concepts of computational thinking, autonomously and in a playful manner, generating vocations. ToolboX.Academy therefore emerges from a social commitment based on the academic substrate to provide a solution to pre-university levels.

Impact and results

With over 40,000 registered students, ToolboX offers a great opportunity for students to practice the basics of programming using a text-based programming language in a fun and agile way. More than 3.711.220 tasks have been performed over the course of the project, and students have put in close to 100.000 hours of programming time. 

Good practice details

Target audience
Digital skills in education.
Digital technology / specialisation
Digital skill level
Geographic scope - Country
Spain
Industry - field of education and training
Generic programmes and qualifications not further defined
Geographical sphere
National initiative
Type of funding
Public-Private
Date