This study reviewed the existing literature about the relationship between technology, games, user experience, accessibility, and the education and skill development of people with ASD.
This paper reviews good practices across OECD countries to foster skills for digital government, presenting different approaches in public administration to organising training activities as well as opportunities for informal learning and provides insights into the identification of relevant skills.
The note investigates the potential of AI to reshape the global economy, and looks at ripple effects (impact on the labour market, impact on specific societal groups) and scenarios that try to imagine what a consistent, longer AI exposure may look like.
The study describes how Creative Artificial Intelligence has affected or is expected to affect Greek businesses, both in the ICT sector and in other sectors of the economy.
The study, carried out by Ecorys on behalf of the European Commission, aims to understand the current state of play for digital education content across Europe in preparation of an EU Digital Education Content (DEC) Framework.
The European guidelines for validation of non-formal and informal learning - developed by CEDEFOP - aim to clarify the conditions for developing and implementing validation of competences