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CRHACK LAB FOLIGNO 4D

The CRHACK LAB FOLIGNO 4D was created to help young people develop an addiction to innovative thinking and to acquire a conscious digital practical culture, exposing them in advance to the most advanced technologies to prepare them for the new jobs that will arise in the next decade. All this with the accompaniment of a team of mentors whose multidisciplinary skills range from management and enhancement of cultural heritage to spatial computing, including communication, art, publishing and design. The NGO works as an Open Lab that makes available innovative AR/ VR technologies (such as AR/VR headsets, 3D printers etc) to the local community with the aim to involve disadvantaged youngsters who otherwise would not have access to these technologies. Particular attention is driven to the inclusion of those who are at risk of social exclusion.
The activities are focused on an open-lab that is already taking care of the development of three strands of projects:
- "Calls from the Other Side", where we explore the future of entertainment and edutainment with the creation of interactive StoryWorld;
- "It is bigger in its interior", where we explore the future of publishing, and the impact of augmented reality technologies on it, particularly in schools;
- "The whole world is a stage", where we explore the future of the enhancement of cultural heritage and training to manage professional scenarios through immersive environments.
CRHACK LAB carries out activities of general interest for the pursuit, without profit, of the following civic, solidarity and social utility purposes:
- to study the short and medium-term impact in terms of inclusion and social cohesion
of the epochal digital transformation;
- to make available to young people and their educators new methods, tools and systemic organizational models to face the new individual and collective challenges that will arise in the new socio-economic and cultural context;
- to develop models and prototypes mechanisms of creation and generational transmission of the cultural heritage adapted to the new technological context determined by the expansion and consolidation of the capacity for interaction with the environment through its digital dimension.
The activities carried out, mainly in favour of third parties and making prevalent use of the voluntary activity of its members are:

- education, training and vocational training, as well as cultural activities of social interest for educational purposes;
- interventions to protect and enhance the cultural heritage and the landscape;
- university and post-university training;
- scientific research of particular social interest;
- organization and management of cultural, artistic or recreational activities of social interest, including editorial activities, to promote and disseminate the culture and practice of volunteering;
- extra-school training, aimed at preventing early school leaving and scholastic and educational success, preventing bullying and combating educational poverty.

Organisation Details

Category
Association
Geographic Sphere
International initiative
In which sector does your organisation operate ?
Arts, Entertainment and Recreation
Role
Provider - organisations directly providing training and delivering digital skills programmes.