This study analyses the answers of managers from Italy and Austria to understand how digital transformation will impact their role.
This section offers a variety of publications, reports, studies, and data on digital skills and digitalisation. Find skills intelligence from throughout Europe to boost your knowledge, enhance your research activities, and understand the drivers behind the digital transformation.
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- This study reviewed the existing literature about the relationship between technology, games, user experience, accessibility, and the education and skill development of people with ASD.
- This paper reviews good practices across OECD countries to foster skills for digital government, presenting different approaches in public administration to organising training activities as well as opportunities for informal learning and provides insights into the identification of relevant skills.
- The 2023 edition of the Osservatorio delle Competenze Digitali offers an updated analysis of the ICT skills market in Italy.
- The note investigates the potential of AI to reshape the global economy, and looks at ripple effects (impact on the labour market, impact on specific societal groups) and scenarios that try to imagine what a consistent, longer AI exposure may look like.
- The study describes how Creative Artificial Intelligence has affected or is expected to affect Greek businesses, both in the ICT sector and in other sectors of the economy.
- The study, carried out by Ecorys on behalf of the European Commission, aims to understand the current state of play for digital education content across Europe in preparation of an EU Digital Education Content (DEC) Framework.
- The Advanced Technology Watch report delves into the dynamic landscape of the Internet of Things (IoT) across European industries. Despite being a transformative technology, the report underscores that the majority of IoT projects are still in the...
- This report, commissioned by DG CNECT, provides the findings of a study on understanding the value of a European video games society.
- This results pack showcases the work of 13 research projects funded under Horizon 2020 working within the context of the European Year of Skills.