The OECD Digital Economy Outlook 2024 (Volume 1) delves into the growth of the ICT sector, the future of AI, next-generation connectivity, and the impact of digital environments on mental health.
This section offers a variety of publications, reports, studies, and data on digital skills and digitalisation. Find skills intelligence from throughout Europe to boost your knowledge, enhance your research activities, and understand the drivers behind the digital transformation.
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- This brief from the OECD and CEDEFOP explores resilient skill systems, proposing best practices and policies to survive shocks
- This paper from the DQ institute provides a codification of skills directly applicable to different domains and contexts
- This study reviewed the existing literature about the relationship between technology, games, user experience, accessibility, and the education and skill development of people with ASD.
- This is the executive summary of the second iteration of The “ENISA Foresight Cybersecurity Threats for 2030” study that represents a comprehensive analysis and assessment of emerging cybersecurity threats projected for the year 2030.
- This paper reviews good practices across OECD countries to foster skills for digital government, presenting different approaches in public administration to organising training activities as well as opportunities for informal learning and provides insights into the identification of relevant skills.
- The note investigates the potential of AI to reshape the global economy, and looks at ripple effects (impact on the labour market, impact on specific societal groups) and scenarios that try to imagine what a consistent, longer AI exposure may look like.
- The study, carried out by Ecorys on behalf of the European Commission, aims to understand the current state of play for digital education content across Europe in preparation of an EU Digital Education Content (DEC) Framework.
- This report, commissioned by DG CNECT, provides the findings of a study on understanding the value of a European video games society.
- This study brings out interesting conclusions regarding the best practices around cybersecurity in education across EU Member States.