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CyberNinja is a free interactive online game created by CRIF to raise awareness about phishing. Research from CRIF’s Cyber Observatory – which examines vulnerabilities to cyber attacks – has shown that there were over 780,000 alerts relating to data on the dark web in the first half of 2022, which is a 44% increase from the previous 6 months. Within this context, the CyberNinja game was launched in October 2022 during the European cybersecurity awareness month. 

Raising awareness on cybersecurity through gamification 

The CyberNinja game offers quizzes through which players can test themselves on their knowledge of phishing and on recognising different forms of phishing. In the game, the player must use their skills as a ‘CyberNinja’ to avoid falling into the traps of hackers or criminals.

Available in English and Italian, the game seeks to provide players with an engaging opportunity to test their skills, increase their awareness of skilling to combat future real-life attempts to access their data. Users can personalise their avatars and nicknames, and share the results and badges obtained with their friends, ultimately aiming to reach as wide of an audience as possible.

Regardless of the result obtained, players can download a guide at the end of the game to avoid 'falling into the net' of phishing, recognise the main threats to their cyber safety, and learn how to defend themselves against cybercrime.

About CIRF 

Founded in 1988 in Bologna and currently operating on four continents, CRIF is a global company specialising in credit information and business information systems, analytics, outsourcing and processing services as well as advanced digital solutions for business development and open banking. CRIF is a global end-to-end knowledge company committed to create value and new opportunities for consumers and businesses. 
 

Digital skills resource details

Target audience
Digital skills for all
Digital technology / specialisation
Digital skill level
Geographic scope - Country
Austria
Belgium
Bulgaria
Cyprus
Industry - field of education and training
Education not further defined
Security services not further defined
Target language
English
Italian
Geographical sphere
EU institutional initiative
Methodology

Game

Skills resource type
Other training material
Organisation