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Are you able to distinguish between a legitimate message that appears on you screen and fraudulent message? The shooting game “Phishing Master”, is an entertaining online game that has been developed by two students from the Karlsruhe Institute of Technology, Tobias Länge and Philipp Matheis, as part of the digilog@bw project, which is financed by MWK (Ministerium für Wissenschaft, Forschung und Kunst).

The game aims at helping users to learn to distinguish between fraudulent and legitimate messages. The users are asked to shoot fraudulent messages and keep the legitimate ones. The faster the users decide, the more points they gain.

The game is intended for any kind of user. It can be played by all age groups. No prior knowledge is needed. The idea is to learn about phishing with a game that can catch the interest of new target groups as well.

Digital skills resource details

Target audience
Digital skills in education.
Digital technology / specialisation
Digital skill level
Geographic scope - Country
Industry - field of education and training
Software and applications development and analysis
Target language
Geographical sphere
National initiative

 entertaining online game as a teaching method

Skills resource type
Other training material